
Every 4s a character is on the field, they will deal 6% more DMG and take 3% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.
Attributes by level — highlighted rows show ascension phases
| Level | ATK | CRIT Rate | Mora | Materials |
|---|---|---|---|---|
| Lv. 1 | 42 | 6.0% | — | — |
| Lv. 20 | 109 | 10.6% | — | — |
| Lv. 20+ | 135 | 10.6% | ||
| Lv. 40 | 205 | 15.4% | — | — |
| Lv. 40+ | 231 | 15.4% | ||
| Lv. 50 | 266 | 17.9% | — | — |
| Lv. 50+ | 292 | 17.9% | ||
| Lv. 60 | 327 | 20.3% | — | — |
| Lv. 60+ | 353 | 20.3% | ||
| Lv. 70 | 388 | 22.7% | — | — |
| Lv. 70+ | 414 | 22.7% | ||
| Lv. 80 | 449 | 25.1% | — | — |
| Lv. 80+ | 475 | 25.1% | ||
| Lv. 90 | 510 | 27.6% | — | — |
| Total | ||||