
HP is increased by 16%. When current HP increases or decreases, Charged Attack DMG will be increased by 14% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the character has 3 stacks or a third stack's duration refreshes, 8 Energy will be restored. This Energy restoration effect can be triggered once every 12s.
Attributes by level — highlighted rows show ascension phases
| Level | ATK | CRIT DMG | Mora | Materials |
|---|---|---|---|---|
| Lv. 1 | 44 | 19.2% | — | — |
| Lv. 20 | 110 | 33.9% | — | — |
| Lv. 20+ | 141 | 33.9% | ||
| Lv. 40 | 210 | 49.4% | — | — |
| Lv. 40+ | 241 | 49.4% | ||
| Lv. 50 | 275 | 57.2% | — | — |
| Lv. 50+ | 307 | 57.2% | ||
| Lv. 60 | 341 | 65.0% | — | — |
| Lv. 60+ | 373 | 65.0% | ||
| Lv. 70 | 408 | 72.7% | — | — |
| Lv. 70+ | 439 | 72.7% | ||
| Lv. 80 | 475 | 80.4% | — | — |
| Lv. 80+ | 506 | 80.4% | ||
| Lv. 90 | 542 | 88.2% | — | — |
| Total | ||||